Overwatch double XP We...
[IMG]https://cdn.vox-cdn.com/thumbor/RbypNzDcuv6fYkm0M3VFFzHSRwk=/0x0:1920x1092/920x613/filters:focal(960x286:1266x592):format(webp)/cdn.vox-cdn.com/uploads/chorus_image/image/55124759/OW_Anniversary_026.0.jpg[/IMG] Blizzard Entertainment is giving Overwatch players a chance to earn loot boxes twice as fast beginning later this week. All players who log in from June 8-12 can earn double the experience while playing Overwatch on PlayStation 4, Windows PC and Xbox One, the company announced today. Overwatch’s double XP weekend will bring the game’s currently running Anniversary event to a close. It’s also an opportunity for players to — with any luck — earn more of the game’s newest, incredibly hard to get and highly coveted legendary skins. The Overwatch Anniversary event launched May 23 to celebrate the game’s first birthday. The event included more than 100 new cosmetic items, including 11 legendary character skins. While players were happy with the new cosmetics, they voiced their displeasure at how difficult they were to come by. Overwatch game director Jeff Kaplan addressed player complaints about the ultra rare skins, saying “we are listening” to players’ criticism. This weekend’s double experience multiplier will apply to “nearly all sources of in-game XP,” including XP earned from time spent in a match, completing a match, earning medals and more. The only thing that’s not doubled, Blizzard said, is the 1,500 XP gain from players’ first win of the day. Overwatch’s double XP weekend kicks off Thursday, June 8 at 5 p.m. PT and ends Monday, June 12 at 11:59 p.m. PT. A lot of good that does me, though, because I’m flying out for E3 on Friday and still don’t have Sentai Genji. story from Polygon [URL]https://www.polygon.com/2017/6/6/15750328/overwatch-double-xp-weekend-earn-anniversary-loot-boxes-faster[/URL].Read More
Valve reveals Steam Di...
When Valve announced that it was to do away with Steam Greenlight and replace it with Steam Direct—a direct application process that would charge a 'recoupable' fee for each game submitted—much of the discussion related to how high that fee should be. We thought that it should be as low as possible, and now Valve has come to the same conclusion. The company was considering a fee somewhere between $100 and a whopping $5000, but, in a new Steam blog post, it's been announced that the lowest end of that estimate has been settled on. When Steam Direct goes into effect, developers will have to fork over $100 for each new game they want to appear on Steam, a fee that will be "recoupable", though at the moment it's not clear exactly how. [IMG]http://cdn.mos.cms.futurecdn.net/KjkMThv3Un5iVvHaCcdTsF-970-80.jpg[/IMG] [toggle=undefined][Update: Valve has told Ars Technica that it plans to "return the $100 fee after a game hits $1000 in sales".] "There were rational and convincing arguments made for both ends of the $100-$5000 spectrum we mentioned," Valve explains in the blog post. "Our internal thinking beforehand had us hovering around the $500 mark, but the community conversation really challenged us to justify why the fee wasn't as low as possible, and to think about what we could do to make a low fee work. "So in the end, we've decided we're going to aim for the lowest barrier to developers as possible, with a $100 recoupable publishing fee per game, while at the same time work on features designed to help the Store algorithm become better at helping you sift through games. We're going to look for specific places where human eyes can be injected into the Store algorithm, to ensure that it is working as intended, and to ensure it doesn't miss something interesting. We're also going to closely monitor the kinds of game submissions we're receiving, so that we're ready to implement more features like the Trading Card changes we covered in the last blog post, which aim to reduce the financial incentives for bad actors to game the store algorithm." [IMG]http://cdn.mos.cms.futurecdn.net/ZmmkWuRvBzhGjrCWeEBofJ-650-80.jpg[/IMG] Valve is also making changes to the way the Steam Curators system works. In the future, Curators will be able to create, and show, more types of content, including lists, and any YouTube videos they may have made. Meanwhile, if you're following a Curator, you'll find that they'll have a bigger presence on the store. There will also be a system in place that will let Curators and developers work together more easily. "Unfortunately, while we shipped the Curator feature in the first Discovery update, it hasn't received the attention it needs to be a good solution," Valve admits. "So recently we've spent some time talking and listening to members of both sides—the curators using the system to provide commentary on the Store, and the players using the system to inform their decisions. In both areas we've identified a set of work that we believe will make it more useful. "We're expanding the kinds of content that Curators can create, allowing them to provide more information to players who are thinking about buying a game, and improving the tools to allow them to easily manage all their recommendations." There's no date for the rollout of Steam Direct yet—we'll have to wait until the next blog post, which will also cover the "sunsetting" of Steam Greenlight.[/toggle].Read More
Overwatch Season 5
Get ready to sharpen your skills and perfect your strategies—Season 5 of Competitive Play has begun! Unlocked at Level 25, Competitive Play is designed for those players who want to put their skills to the test, and offers a more serious experience than our Quick Play or Arcade modes. To begin your competitive journey this season, click on the "Play" button, select "Competitive Play" from the submenu, and you're ready to enter a match. You can join on your own or in a group, and Overwatch's matchmaking system will automatically find the best game possible for your skill level. Before you can kick off your competitive career, every player must first complete 10 placement matches to obtain their initial skill rating. This rating will be a number between 1 and 5000, with higher values indicating a greater skill level. Players will also be assigned a tier based on their rating—Bronze, Silver, Gold, Platinum, Diamond, Master, or Grandmaster—and climbing into the next tier is possible as you improve. Skill ratings and tier icons will be visible at the beginning of every match. As you compete, your rating will increase or decrease with each win or loss based on a number of factors, including your own performance and the skill of the other players in the match. A detailed breakdown of the skill tiers, along with icons and information about the corresponding skill ratings can be found by pressing the "Information" button under the Competitive Play menu. In addition to experiencing the thrill of victory, players can also unlock unique rewards through Competitive Play. Anyone who completes their placement matches during a season will receive a special spray and player icon, unique to that season. If you are placed within the Top 500 players on your platform (and in your region) at the end of the season, you’ll receive an extra player icon and animated spray. On top of that, as you complete competitive matches, you’ll earn a currency called Competitive Points. When the season concludes, you’ll also receive a number of these points (based on your overall performance) to spend on golden versions of your favorite heroes' weapons. Season 5 is live RIGHT NOW on PC, PlayStation 4, and Xbox One, so power up your favorite gaming machine and join the fight. We’ll see you on the battlefield! .Read More